Kotter, ADKAR, Lewin: fine models for planning a programme. But a plan doesn't change behaviour. A change only succeeds when people on the floor start doing something different, and that you design with behavioural science. That's what you learn in a change management training at SUE.
"We rolled out the change perfectly. On the floor nothing moves."
10,000+ professionals trained, including people from
They are documented by Kahneman, Cialdini and Thaler. They apply to your employees, your managers and your board. And they are all designable. As long as you leave them untouched, every change initiative evaporates after the kick-off.
A clear plan, a firm deadline, a solid business case. Beautiful. But between that plan and the daily behaviour sits a gap no steering group ever closes.
People prefer comfort over effort. The current behaviour is known, socially safe and costs no energy. That makes it sticky, even when nobody is really happy with it.
The effort of changing feels bigger than the benefit. People stick with the existing way of working, even when it is demonstrably worse.
Behaviour is steered by the example of colleagues and leaders, not by the announcement. What looks like the norm becomes the norm.
Whoever designs the standard way of working, the calendar and the systems, designs the behaviour of almost everyone.
People who don't move along are rarely unwilling. Resistance tells you what makes the old behaviour logical and safe. Ignore it, and you push harder against the same wall.
Most change initiatives address the conscious, rational mind. But behaviour sits on autopilot. Rational arguments never reach it.
Change management is the set of approaches by which an organisation moves people from the current to the desired behaviour. Most models steer on the plan, the timeline and the communication. But a change only succeeds when the daily behaviour changes. Behavioural Design for change management helps you understand why people do what they do, and how you design the context, the rules of the game and the social norms so that the desired behaviour becomes the obvious choice.
Most change initiatives start with the plan and end with a presentation. We flip it around. A change that sticks runs through behaviour, and behaviour changes in four phases: you diagnose the behaviour, you design the context, you anchor the new behaviour and you measure whether it actually shifts. Skip a phase and the old behaviour springs back the moment attention fades.
The change managers among our 10,000+ alumni have one thing in common.
At the Academy you learn a lot about behavioural change and how to apply it in a short period of time. The training flew by and was very well put together. Amazing how complicated material comes to life in a fun and interactive course. I am definitely going to apply it in my work.

The programme with SUE taught me the importance of thinking about the human behind the client, because a client will not act from expected rational thinking patterns. As an organisation it is important that we start thinking outside-in at the right moments to create that much needed added value.

I am so happy with these results. The order of first doing a Behavioural Design Sprint, then testing and running an effect measurement worked very well. We are now in a position to roll this out with confidence. The numbers and effects help us to truly convince people.

The Deep Dive Leading Change and Transformation teaches you in one day why your team agrees in the kick-off and nothing has changed six months later, and how to break that pattern. Take it online at your own pace, or as a Masterclass with your team.
Prefer to learn the full method first? See the Fundamentals Course →
Want to tackle it with your whole team or organisation? See the in-company formats ↓
Three in-company formats, depending on how deep you want to go and how long you want to build. Always applied to the change that is happening in your own organisation.
Most behavioural science knowledge sits locked in academic papers. SUE built the Influence Framework, a practical step-by-step method that any change manager, HR professional or leader can apply without a scientific background.
“ SUE Behavioural Design was a real experience that led me to look differently at behaviour. They take you along a very pragmatic way under challenging themes. I think the Influence Framework will solve many problems in the world. It is more than just a method, it is a fundamentally different way of thinking.
In-depth articles on the behavioural science behind change and change management, written from SUE's practice.
What change management is, why most programmes stall and the design principle that makes change stick.
Read article →70% of change efforts fail. Rarely through unwillingness. Usually through wrong thinking about how people change.
Read article →The best-known change models side by side, what they do and don't do, and the behavioural layer they miss.
Read article →Resistance is not an obstacle but information. How you turn it into commitment by designing the context.
Read article →Buy-in starts with understanding the forces that hold the current behaviour in place, not with communication.
Read article →The four forms of organisational change, why 70% misses its goal, and the design principle that works.
Read article →Change management is the set of approaches by which an organisation moves people from the current to the desired behaviour. Most models steer on the plan, the timeline and the communication. But a change only succeeds when the daily behaviour changes. You change that by designing the context: the habits, defaults and social norms that decide what people actually do, not by convincing people.
Classic change management steers mainly on the process: a plan, a timeline, communication and a steering group. Behavioural Design steers on the behaviour. It gives you the tools to analyse which forces hold the current behaviour in place and to redesign the rules of the game, defaults and social norms so the desired behaviour becomes the obvious choice. They complement each other, but without the behavioural layer a change initiative stays a plan on paper.
Yes. You can start individually with the Deep Dive Leading Change and Transformation, available online at your own pace from €690, or with the two-day Fundamentals Course from €1,190. For teams there is an in-company programme: a one-day Masterclass, a multi-day Sprint or an organisation-wide Learning Journey. In an in-company change management course your team works on the change that is actually happening in your own organisation, not a case study from a book.
It depends on the format. The online Deep Dive on change starts from €690 and the Fundamentals Course from €1,190. For teams and organisation-wide programmes we design an in-company Masterclass from €7,990, a Sprint from €11,900 or a Learning Journey. In a no-obligation call we look together at which format fits your challenge and scale.
Change managers, HR professionals, project leaders, team leaders, executives and anyone responsible for a change within an organisation. You need no prior knowledge of behavioural science to start.
Models like Kotter, ADKAR and Lewin help you structure a programme, but they don't tell you how to change the behaviour itself. At SUE you learn the behavioural layer underneath those models: the SUE Influence Framework, which maps which forces hold the current behaviour in place and how you design the context so the desired behaviour becomes the obvious choice. That turns a change model into more than a step-by-step plan on paper.
A change that sticks runs in four phases. First you diagnose which behaviour has to change and which forces hold the old behaviour in place. Then you design the context, the defaults and the social norms so the desired behaviour becomes the easiest choice. Next you anchor that behaviour in the daily routines, so it keeps standing when attention fades. Finally you measure whether the behaviour has actually shifted. Skip a phase and the old behaviour springs back.
From the plan on paper to the behaviour on the floor. The Behavioural Design Method gives you the framework to design it.