Home  /  The Stubborn Optimist  /  All articles
The Stubborn Optimist · SUE Behavioural Design

The full search, case by case

All 56 articles in the Stubborn Optimist series. Each one takes a real problem and looks for the place in the world where someone has already solved it, and what behavioural science tells us about why it worked.

Illustration SUE Behavioural Design
The Stubborn Optimist — all articles

The search, step by step

Each article takes a stubborn problem and looks for the place in the world where someone has already solved it. And what behavioural science tells us about why it worked.

Astrid Groenewegen

This is the blog series I have had in my head for years: a genuine search, not inspiration content. Each article is a question: where has someone already solved this? And what does that tell us about how behaviour really works, and how you can design it?

Behind all those questions sits the same conviction: behaviour is a design choice. And anyone who shares that conviction can learn to do something with it.

Astrid Groenewegen — SUE Behavioural Design
Learn to apply it yourself →
SUE Behavioural Design illustration
Manifesto · Vision

Here is to the stubborn optimists

Behaviour is shaped by context, not willpower. And that means change is possible. The starting point for everything we do.

Read the article →
SUE Behavioural Design illustration
Education · Learning environment

How do you design a school children actually want to walk into on Monday?

Vittra Telefonplan in Stockholm has no classrooms. Five types of space instead of one. The curiosity followed naturally.

Read the article →
SUE Behavioural Design illustration
Urban · Sport & movement

How do you design a city where moving is the obvious choice?

Bogotá closes 120 km of main roads to cars every Sunday. Two million people take to the streets, without a campaign, a fine or a reward.

Read the article →
SUE Behavioural Design illustration
Retail · Consumer behaviour

How do you design a shop where people buy less, and walk out happier?

Eataly built its reputation on the opposite of every retail instinct. Smaller baskets, slower shoppers, higher satisfaction.

Read the article →
SUE Behavioural Design illustration
Health · Care

How do you design a building that helps people heal instead of holding them still?

Maggie’s Centres gave the building a role in cancer care. Lower anxiety, greater sense of control. Not despite the architecture. Because of it.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design an organisation where people are engaged without being incentivised into it?

Buurtzorg runs 10,000+ nurses in self-managing teams with no managers. The engagement is not a culture story. It is a design story.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design an office where people connect without losing their focus?

When two Fortune 500 companies removed their walls, face-to-face interaction fell seventy per cent. The fix is counterintuitive.

Read the article →
SUE Behavioural Design illustration
Health · Care

How do you design a hospital where the body heals faster?

Roger Ulrich’s 1984 study found that patients with a window view of trees left hospital a day earlier. The environment was the treatment.

Read the article →
SUE Behavioural Design illustration
Community · Health

How do you design a context where people are healthier without using willpower?

For decades, a Pennsylvania town had strikingly low rates of heart disease despite unhealthy habits. The protection lived between the people, not inside them.

Read the article →
SUE Behavioural Design illustration
Urban · Safety

How do you design a neighbourhood out of violence?

Medellín built a cable car into its most dangerous hillside settlements. Violence fell fastest where connection was rebuilt.

Read the article →
SUE Behavioural Design illustration
Urban · Transport

How do you design a city to need less traffic by removing a road?

Seoul demolished a motorway and most of the traffic disappeared. The road had been generating the very demand that filled it.

Read the article →
SUE Behavioural Design illustration
Work & organisation · Decision-making

How do you design a meeting that hears the doubts before the disaster?

Gary Klein’s premortem changes one thing — the tense of the question — and surfaces a third more risks. Honesty without asking anyone to be braver.

Read the article →
SUE Behavioural Design illustration
Urban · Transport

How do you design a city where car use drops without banning cars?

Ghent reorganised its streets so driving through the centre was no longer the shortest route. Car traffic fell 30%. Nobody was forbidden.

Read the article →
SUE Behavioural Design illustration
Justice · Democracy

How do you design a conversation where opponents stop seeing enemies?

Ireland brought together 99 citizens — randomly selected, deeply divided — and gave them a process instead of a debate.

Read the article →
SUE Behavioural Design illustration
Justice · Society

How do you design a prison that people do not come back to?

Halden is a maximum-security prison in Norway where windows have no bars and guards eat with inmates. Norway’s reconviction rate fell to 18 per cent.

Read the article →
SUE Behavioural Design illustration
Education · Curiosity

How do you design a museum children walk through as adventurers, not tourists?

The Rijksmuseum gave children a riddle to solve, and the same galleries became a treasure hunt. Curiosity, it turns out, is a design choice.

Read the article →
SUE Behavioural Design illustration
Work & organisation · AI

How do you design an organisation where people dare to use AI?

Most AI adoption stalls not from lack of skill but from pluralistic ignorance: everyone privately uncertain, everyone assuming the others have it handled.

Read the article →
SUE Behavioural Design illustration
Health · Ageing

How do you design a retirement where people still feel needed?

Japan’s Silver Human Resource Centres match retired people to real local work. The wellbeing followed not from recreation but from being genuinely needed.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design a working week that does not exhaust people?

Microsoft Japan closed every Friday for a month. Sales per employee rose 40 per cent. The shorter week revealed how much time is spent performing work rather than doing it.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design an onboarding that makes new people stay?

Microsoft found that a single manager one-to-one in the first week outperformed any amount of formal induction. Belonging is designed, not assumed.

Read the article →
SUE Behavioural Design illustration
Retail · Sustainability

How do you design a country that stops throwing its food away?

South Korea charges households by the kilo for food waste, at the moment of throwing away. Food waste recycling climbed from a few per cent to 95 per cent.

Read the article →
SUE Behavioural Design illustration
Urban · Public space

How do you design an airport where calm is the most logical response?

Changi Airport’s Terminal 2 redesign built calm into the architecture: a 14-metre digital waterfall, 20,000 plants, and a layout that hands control back to the traveller.

Read the article →
SUE Behavioural Design illustration
Urban · Public space

How do you design a space where strangers actually talk to each other?

Paley Park in Manhattan is a pocket park the size of a large room. A waterfall wall blocks noise, moveable chairs invite strangers to sit close, and honey locust trees filter light.

Read the article →
SUE Behavioural Design illustration
Urban · Public space

How do you design a street that gives children back to the outdoors?

In the 1970s, Dutch cities gave streets back to children by redesigning the street itself. The woonerf removed the kerb and changed who the space was for.

Read the article →
SUE Behavioural Design illustration
Urban · Community

How do you design a neighbourhood where people actually know each other?

Danish cohousing routes residents past each other’s front doors by design. Neighbours were not recruited or encouraged into friendship. The layout made it likely.

Read the article →
SUE Behavioural Design illustration
Urban · Safety

How do you design a street that feels safe after dark?

Jane Jacobs showed that safe streets depend on active frontages and natural surveillance, not on lighting and locks alone. The safety was built into who was watching.

Read the article →
SUE Behavioural Design illustration
Urban · Public space

How do you design a street that keeps itself clean?

Bogoá, Singapore, and Zürich keep their streets clean through design rather than enforcement. The mechanism is the descriptive norm: people read the state of the space.

Read the article →
SUE Behavioural Design illustration
Urban · Sport & movement

How do you design a city where the healthy choice is the easy one?

The cities where residents walk and cycle the most have not solved the motivation problem. They have solved the design problem. Infrastructure is the intervention.

Read the article →
SUE Behavioural Design illustration
Urban · Community

How do you design a building where neighbours become friends by accident?

A covered walkway routes every resident past every other front door on the way in and out. The social effect is not the result of programming. It is the result of the path.

Read the article →
SUE Behavioural Design illustration
Health · Care

How do you design a place for the very old that says you are still living, not just waiting?

Danish nursing homes built as living streets give residents front doors, destinations to walk to, and the daily texture of a life. Ellen Langer’s research explains why it matters.

Read the article →
SUE Behavioural Design illustration
Health · Prevention

How do you design a clinic people come to before it is too late?

A GP practice redesigned its waiting room to place health information at the moment when people are most receptive: the minutes before they see the doctor.

Read the article →
SUE Behavioural Design illustration
Health · Workplace

How do you design a hospital that keeps its nurses, not just treats its patients?

Scandinavian hospitals that redesigned staff spaces — break rooms visible from the ward, short-cuts that save steps — cut nursing turnover significantly.

Read the article →
SUE Behavioural Design illustration
Health · Community

How do you design a town where the healthy choice is the easy one?

Albert Lea, Minnesota enrolled in the Blue Zones Project and redesigned its sidewalks, school lunches, and walking clubs. Residents did not get more willpower. They got a different environment.

Read the article →
SUE Behavioural Design illustration
Retail · Consumer behaviour

How do you design a shop where people only buy what genuinely fits them?

Mountain Equipment Coop built climbing walls and test paths into its stores so customers could try before buying. Returns dropped. Satisfaction rose.

Read the article →
SUE Behavioural Design illustration
Workplace · Retail

How do you design a canteen where people eat well without being told to?

Google moved the sweet dispenser two metres from the coffee station. New York employees consumed 3.1 million fewer calories in seven weeks. No campaign, no instruction.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design a room where people are honest about bad ideas?

Pixar’s Braintrust reviews rough cuts in a room designed to separate feedback from authority. The observations are not instructions. Honesty follows from the structure.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design an office people choose to come to, instead of are forced into?

LEGO’s return-to-office redesign replaced assigned desks with spaces built for the kind of work that benefits from being together. Attendance followed without a mandate.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design leadership change that survives contact with Monday morning?

Leadership development programmes that return people to an unchanged environment see the change fade within weeks. The environment is the missing variable.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design a hiring process that sees the candidate, not the name?

Blind recruitment removes names, photographs, and university names from applications before review. The diversity of shortlists reliably increases. No training, no workshops.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design two companies into one team?

Merger integration that works does not ask the two companies to respect each other. It builds situations where people from both sides work on shared problems first.

Read the article →
SUE Behavioural Design illustration
Work & organisation

How do you design a culture people actually live, instead of one on the wall?

Culture is what people do when no one is watching, not what is on the wall. The organisations that get it right build the values into the environment, not the slides.

Read the article →
SUE Behavioural Design illustration
Retail · Consumer behaviour

How do you design a shop where customers feel they chose, not that they were sold to?

The Apple Store was designed so customers handle products before a salesperson approaches. The sale follows from the experience of choosing, not from the salesperson.

Read the article →
SUE Behavioural Design illustration
Sport & movement

How do you design a gym people keep coming back to, long after the motivation fades?

SportCity Amsterdam rebuilt its entrance as a community space. Members began organising their own sessions. The gym became a place people belonged to, not just paid for.

Read the article →
SUE Behavioural Design illustration
Work & organisation · Sustainability

How do you design an office where the sustainable choice is simply the easy one?

The Edge in Amsterdam makes sustainability the default: smart lighting, bike storage at the entrance, plant-based meals prominent in the canteen. No campaign needed.

Read the article →
SUE Behavioural Design illustration
Urban · Sustainability

How do you design a street where greening your home becomes the normal thing to do?

In Buiksloterham, Amsterdam, visible green façades became a social norm. As more houses greened, the descriptive norm shifted. The next neighbour did not need persuading.

Read the article →
SUE Behavioural Design illustration
Urban · Retail

How do you design a city where the plant-based choice wins on its own merits?

Tel Aviv made plant-based food the easy, prominent, competitively priced default at markets and restaurants. People chose it without being asked to think about the climate.

Read the article →
SUE Behavioural Design illustration
Urban · Health

How do you design a city where an eighty-year-old still feels they belong in public?

Copenhagen added benches at the right height, removed kerbs, and installed handrails. Older residents moved more, were less lonely, and stayed healthier.

Read the article →
SUE Behavioural Design illustration
Urban · Community

How do you design a neighbourhood where people from different backgrounds actually meet?

Grorudalen, Oslo, redesigned shared spaces across a multiethnic neighbourhood. Contact between people from different backgrounds rose — because the space made it easy.

Read the article →
SUE Behavioural Design illustration
Justice · Government

How do you design a government that people actually trust?

Iceland organised all government services around life events rather than ministry departments. One login, one coherent journey, no wrong doors. Trust in institutions rose.

Read the article →
SUE Behavioural Design illustration
Education · Society

How do you design an education that makes people resistant to disinformation?

Finland teaches every student to recognise manipulation techniques before they encounter them in the wild. Prebunking, not debunking, is what actually works.

Read the article →
SUE Behavioural Design illustration
Justice · Democracy

How do you design an election that people actually turn up to?

Brazil’s compulsory voting, combined with electronic machines that reach remote communities, shifted turnout from an elite practice to a near-universal one.

Read the article →
SUE Behavioural Design illustration
Urban · Community

How do you design a place where newcomers feel they belong?

Zaatari refugee camp developed a market street, the Champs-Élysées of Zaatari, where residents opened shops, traded, and rebuilt the texture of a normal life.

Read the article →
SUE Behavioural Design illustration
Urban · Justice

How do you design a neighbourhood where young people have something to lose?

Youth centres in Aarhus, Denmark, offer young people at risk of radicalisation a genuine alternative: mentoring, education, and a future. The mechanism is significance, not surveillance.

Read the article →
SUE Behavioural Design illustration
Retail · Sustainability

How do you design a market that changes how people shop, cook and waste?

Copenhagen’s Torvehallerne puts farmers’ names on stalls and makes food provenance concrete. The connection between producer and consumer changes the behaviour downstream.

Read the article →
SUE Behavioural Design illustration
Urban · Youth

How do you design an outdoors that competes with a screen?

Swedish skateparks designed for progression draw young people outdoors and keep them there. The outdoors won not by banning screens but by being genuinely better at what screens offer.

Read the article →
SUE Behavioural Design illustration
Education · Youth

How do you design a break time that fills up with conversation instead of screens?

Australian schools that removed smartphones from break times found that students who had nothing to stare at started talking to each other. Conversation requires an empty hand.

Read the article →
Learn to apply it yourself

From stubborn optimist to behavioural designer

If you believe behaviour can be designed, the next step is learning how. Our training programmes give you the methods, the tools and the practice to turn that conviction into real change.